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In this tutorial you will learn...

• How to overlap objects
• What goes on which layer


So, you've learnt how to modify the map's properties, and how to place a few basic objects. But say you want to create a forest, like me. You're going to need to overlap the trees to get a good effect. How do we do this? With layers.

Layers are great things, and I've mentioned them once or twice already. But in this tutorial, we're not going to be sticking to layers 1 and 2, we're going to move about a bit. Hopefully this will give you a good idea of how layers work, so you can go off and use your knowledge in other maps, not just forests. So, let's get going.

Continue using your map that you created in the last tutorial. Switch to layer 2, if not already, and scroll to a space in the map where you can easily place a tree or other large object without obstruction. Place a tree in that space.



Now, switch to layer three. Select the tree again, and overlap it so that it looks like this...



This screenshot was taken on layer 3. You can easily see how the overlapping works if you switch to the events layer. Doesn't that look good? Now you can experiment with different overlaps using layers two and three. It's very easy to make a mistake, so I find these rules helpful to follow:

    - Layer 1 is for grass and autotiles (E.g. Ground, paths, water)

    - Layer 2 is for the first (bottom) layer of objects (E.g. Trees, house walls, desks, bookcases, roofs)

    - Layer 3 is for the second (top) layer of objects (E.g. Windows, books on tables, trees (layered), chimneys)


See this diagram below for a little help if you get stuck...

Layer 1



Layer 2



Layer 3



All put together, gives you this...



Looks pretty good, doesn't it? Keep experimenting - there's nothing wrong with messing things up and having to delete them! I learnt to use RPG Maker XP purely by experimenting. In the next tutorial, we'll discuss making an interesting map, and a couple of other things that will help you. When you are building bigger and more complicated maps, you might need to do something known as layer-splitting, but that's quite difficult to get just perfect, so I'll put that under Advanced Map Tutorials. So, onto the next tutorial: building interesting maps - and what not to do when you're map building!


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