Home
Sitemap
Site News
Downloads
FAQ
Contact
• Basic Tutorials •
Maps
The Database
Events
Graphic Resources
• More Advanced Tutorials •
Maps
Events
The Database
Event Systems
• RGSS •
Script Fixes
Script Systems
• Other •
Using RMXP
Mini Tutorials
Miscellaneous
• Reference •
Reference

In this tutorial you will learn...

• How to add atmosphere to maps...
• ...Using events...
• ...And Database settings
• A bit about panoramas

In this tutorial, I'm going to bring events and maps together to show you how to put some atmosphere into maps. I'm also going to go over panoramas here, and I'll do weather for atmosphere in the next tutorial.

First of all, let's learn how to put fog into maps. Go into the Database, and head over to the Tilesets tab. Select the tileset that you are using, and look for this...



You should remember this from the huge Database tutorials that I did! Anyway, select the arrow next to the Fog Graphic box, and you'll get presented with a window looking something like this...



This is where you select the fog and fog settings that apply to this tileset and all maps that use it. Select the 001-Fog01 graphic, and a preview will appear in the space next to the list. Now look over at the settings on the right. These allow to you change the fog settings: the opacity, which basically means how thick the fog is (it comes from the word opaque, and it means the opaque-ness of the image). This value can vary from 0 (invisible) to 255 (maxium opacity). The blending, which you can have as Sub or Add (I always use Normal) and the Zoom. 100 is normal, 200 is twice the zoom, or 200%, and 50 would be, naturally, half the zoom or 50%.

The Scroll feature is quite cool. It allows the fog to move in any direction at any speed continually over the map. SX, or X-Scroll is how much from left to right the fog scrolls, and SY or Y-Scroll is how much from top to bottom the fog scrolls. Of course, having negative values in these boxes would reverse the direction of scrolling. You can also put values in both the boxes to have the fog scrolling in a diagonal direction (with both the values the same) or a slightly-off diagonal direction (with two different values). Have a play around and see which values work the best. Bear in mind that the higher the value, the faster the fog will scroll, and with negative numbers, the smaller the value, the faster it will scroll (for example, -5 will scroll faster than -2). Confusing, eh?

Great, so now we have fog. How about some screen tinting? This will make the screen darker or lighter with different amounts of colour and other fancy things. This is where we first combine events and maps. So, head over to your map and make a new event, somewhere that you will remember where it is. I always make my effects events in the top right-hand corner of the map, but any corner will do, so long as you can remember it.

Now, get into the event editor, and add a new command. The Set Screen Tint command should be on the second page, near the bottom of the first column. Click on it, and you'll get this box coming up...



The silders are pretty self-explanitory - they change the amount of their respective colour that is shown on the screen. Now, I absolutely hate using these sliders, which is why I often use pictures instead (I'll explain in the tutorial after next). The only way to get the tint that you want is to have a wild guess, and then test your event in-game. Annoying, huh? Anyhow, when you think you've got the tint that you want, set the duration in the Screen Tint box to 0, and the event trigger to Parallel. That way, whenever you start the game in that map, the screen will permanently be at that tint. My Screen Tint box looks like this...



I have no idea what it'll look like, but there we go. As I said, I hate using those sliders. Now that we've got fog and Screen Tints, let's see what it looks like, shall we?



Hmm... not bad. The Screen Tint turned out better than I thought it would. Anyway, before I end this tutorial, I just want to go over panoramas.

Panoramas are pictures that are displayed on the white background of the map when no tiles are covering it. They allow you to create the effect that your character is walking on the edge of a cliff or overlooking the sea, etc. Make a new map, and build something on it that looks a bit like this...



The white area is where I have left the tiles completely blank on all layers. If I were to go into the game now, without setting the panorama, I would see black there. Now head back into the Database, where we were previously while setting the fog. Go onto the Tilesets tab, and select the tileset that you are using. For me: 004: Mountain. Got it? Now, click on the button next to the Panorama Graphic box (it's the top one on the list). Choose a graphic that suits the map you built. I'm choosing 006-Mountains01. Click OK, and then head into the game on the map that you just built. Take a look at mine...



Doesn't that look good? Now, combine all three techniques, add a bit of weather (which I'll do in the next tutorial), and you have a perfect map with loads of atmospheric effects. Brilliant, huh? So, as I said, the next tutorial is on weather effects, a common thing for people to get stuck on.

:: << Previous Tutorial ::      :: Home ::      :: Next Tutorial >> ::

RPG Maker XP © 2005 Enterbrain Inc.           © 2004 Xiph. Org Foundation           Ruby © 1993 - 2003 Yukihiro Matsumoto
This site, including images and textual content, were created by and belong to me.
© 2006 - 2011 All rights reserved.

This website and tutorials have all been written in my free time (what there is of it!), and hosting can be rather costly, so any donations are very gratefully received - no matter how small - even if you can spare 50p I would be grateful!